Teamspeak is one of the finely kept secrets in VoIP, concealed in the dark bowels of the virtual gaming community. Teamspeak provides a scalable VoIP application that enables number of users at the same time speak to one another. It was intended with the online gaming communal in mind. In point of fact, it has more than 1 million users on the internet, which is a lot more as compared to a number of other companies. Considering the fact that online gamers every so often spends hours every single day playing online sports, Teamspeak might have more customers online on a day-to-day basis than Skype.
Teamspeak comprises both clients as well as server software, and finest of all Teamspeak is free of cost to non-commercial users. The Teamspeak 3 server works as a host on numerous client networks, capable of managing thousands of concurrent users. Fundamentally, this solution makes a “teleconferencing” system that allows not only gamers to converse with one another through IP, but it also permits business specialists to hold VoIP teleconferences. Of course, if used for a commercial application, you do have to disburse a one-time authorizing fee, but I am sure it would work out to be less than most teleconferencing explanations that charge a per-minute rate.
It consists of Windows/Linux cross-platform design for the client as well as server, an integral web-based management panel for the server, and an exceedingly scalable user authorizations system.
- Optimal bandwidth usage along with codecs reaching from CELP 5.1Kbit to GSM 16.4Kbit to Speed 25.9Kbit for optimum voice clarity
- Local address book allows you to attach to your preferred servers
- Web server list lets you discover TeamSpeak servers without their IP
- Flexible authorization system
- Channel and sub channel creation
- Integral web management interface allowing you full control on your server by means of your web browser
- One server instance can route multiple virtual servers that result in hassle-free organization
- Telnet admittance to your server instance in addition to all simulated servers
- Client is intended to work well with firewalls as well as routers
- Passworded servers plus channels
- Completely configurable key bindings (hotkeys) to swiftly join specified channels mute your headphones, etc.
- Whisper functions so you could speak privately to people, groups of individuals, or other stations
- Auto voice regularizing (no need to fine-tune your mic yourself)
- Event driven sound notices that can be configured independently